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PS4 Pro: How to enable 4K resolution. You can only get dynamic 4K with a PS4 Pro system connected to a 4K compatible display device (e.g. 4K TV, 4K projector) with a Premium HDMI cable. 4K resolution refers to a horizontal display resolution of approximately 4,000 pixels. Digital television and digital cinematography commonly use several different 4K resolutions. In television and consumer media, 3840 × 2160 (4K UHD) is the dominant 4K standard, whereas the movie projection industry uses 4096 × 2160 ( DCI 4K).




At the end of this article, I said that I had some doubts about the chroma subsampling used with the LG 49UB850V + GTX 970 at 4K/60Hz resolution. Was it 4:4:4 or rather a reduced format like 4:2:0 ?

Today I found a test that brings the answer in no time. The test is simple. Just display the following image with any PNG viewer (by reading this page in your browser for example…) and if you can perfectly read the last two lines (with read and blue background, as well as some other lines like the blue and pink ones) then the chroma subsampling is 4:4:4. Otherwise the chroma is 4:2:0 or 4:2:2.

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So, I tested the LG 49UB850V + GeForce GTX 970 with this chroma torture image and here are the results:

1 – LG 49UB850V 4k @ 30Hz

At 4k @ 30Hz, the last lines are perfectly readable: the 4:4:4 chroma subsampling is in use.


2 – LG 49UB850V 4k @ 60Hz

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At 4k @ 30Hz (the GTX 970 is plugged on the HDMI 3 port, with R344.75 driver for Windows 8 64-bit), the last lines are deteriored: no doubt, the chroma is not 4:4:4: but rather a reduced version (4:2:0).


According to some sources, the LG 49UB850V supports 4:4:4 at 4k / 60Hz. Maybe the guilty is the HDMI cable. I will do the test as soon as possible and update this post if necessary.

I found this chroma subsampling test on this page.


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Now that 4K displays are mainstream, let’s look at two terms that have become conflated with one another: 4K and UHD, or Ultra HD. TV makers, broadcasters, and tech blogs are using them interchangeably, but they didn’t start as the same thing, and technically still aren’t. From a viewer standpoint, there isn’t a huge difference, and the short answer is that 4K is sticking, and UHD isn’t — though high-quality Blu-ray drives are sometimes marketed as 4K Ultra HD. But there’s a little more to the story.

4K vs. UHD

The simplest way of defining the difference between 4K and UHD is this: 4K is a professional production and cinema standard, while UHD is a consumer display and broadcast standard. To discover how they became so confused, let’s look at the history of the two terms.

The term “4K” originally derives from the Digital Cinema Initiatives (DCI), a consortium of motion picture studios that standardized a spec for the production and digital projection of 4K content. In this case, 4K is 4,096 by 2,160 and is exactly four times the previous standard for digital editing and projection (2K, or 2,048 by 1,080). 4K refers to the fact that the horizontal pixel count (4,096) is roughly four thousand. The 4K standard is not just a resolution, either: It also defines how 4K content is encoded. A DCI 4K stream is compressed using JPEG2000, can have a bitrate of up to 250Mbps, and employs 12-bit 4:4:4 color depth. (See: How digital technology is reinventing cinema.)

Ultra High Definition, or UHD for short, is the next step up from what’s called full HD, the official name for the display resolution of 1,920 by 1,080. UHD quadruples that resolution to 3,840 by 2,160. It’s not the same as the 4K resolution made above — and yet almost every TV or monitor you see advertised as 4K is actually UHD. Sure, there are some panels out there that are 4,096 by 2,160, which adds up to an aspect ratio of 1.9:1. But the vast majority are 3,840 by 2,160, for a 1.78:1 aspect ratio.

A diagram illustrating the relative image size of 4K vs. 1080p — except that 4K should be labeled UHD or 2160p.

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Why Not 2160p?

Now, it’s not as if TV manufacturers aren’t aware of the differences between 4K and UHD. But presumably for marketing reasons, they seem to be sticking with 4K. So as to not conflict with the DCI’s actual 4K standard, some TV makers seem to be using the phrase “4K UHD,” though some are just using “4K.”

To make matters more confusing, UHD is actually split in two. There’s 3,840 by 2,160, and then there’s a big step up, to 7,680 by 4,320, which is also called UHD. It’s reasonable to refer to these two UHD variants as 4K UHD and 8K UHD — but, to be more precise, the 8K UHD spec should probably be renamed QUHD (Quad Ultra HD). (Read: 8K UHDTV: How do you send a 48Gbps TV signal over terrestrial airwaves?)

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The real solution would have been to abandon the 4K moniker entirely and instead use the designation 2160p. Display and broadcast resolutions have always referred to resolution in terms of horizontal lines, with the letters “i” and “p” referring to interlacing, which skips every other line, and progressive scan, which doesn’t: 576i (PAL), 480i (NTSC), 576p (DVD), 720p, 1080i, 1080p, and so on.

The reason this didn’t happen is that the number didn’t match the size of the resolution increase. “2160p” implies that the resolution is double that of 1080p HD, while the actual increase is a factor of 4. The gap between 720p and 1080p is significantly smaller than the gap between 4K and 1080p, though how much you notice the upgrade will depend on the quality of your TV and where you sit. Further complicating matters, there’s the fact that just because a display has a 2160p vertical resolution doesn’t mean it supports a 3,840 or 4,096-pixel horizontal width. You’re only likely to see 2160p listed as a monitor resolution, if at all. Newegg lists three displays as supporting 4K explicitly as opposed to UHD (4,096 by 2,160), but they’ll cost you. Clearly, these sorts of displays are aimed at the professional set.

Now that there are 4K TVs everywhere, it would take a concerted effort from at least one big TV manufacturer to right the ship and abandon the use of 4K in favor of UHD. In all honesty, though, it’s too late. The branding ship has sailed.

Sebastian Anthony wrote the original version of this article. It has since been updated several times with new information.

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