Cockos Reaper is one of the most advanced music production software in the studio and at home. The main feature of the program is that it has pattern, keyboard and audio editing. You can set an unlimited number of audio or midi tracks, not counting how many VST format virtual instruments you can add.
Reaper does not take up as much hard disk space and does not load the processor as programs from the FL Studio, Cubase, Reason or Sonar series. With this program you can work even on low-power computers with sound cards that do not support Full duplex operating modes. Although, if the soundcard supports this mode, you will get unlimited opportunities to create your compositions with professional sounding even in formats such as 5 + 1, and with additional plug-ins, and 7 + 1.
A huge plus of the program is that it supports VST / VST3, not counting support for DirectX plugins. You can use both the built-in audio or midi track editing tools and third-party plugins. The program also supports the ReWire virtual instrument connection system. Thanks to the harmonious interface, you can always see what you are editing at the moment. The virtual multichannel remote control is always in front of your eyes – with its help you can instantly perform operations with changing the volume, editing effects both on a single track and on the Master track.
Cockos Reaper 5.35
Effects written by Cockos, the REAPER development team. ReaComp - Compressor plugin. ReaDelay - A Delay. ReaEQ - Fast, configurable unlimited band EQ plugin. ReaFIR - Equalizer/analyzer plugin. ReaGate - Gate plugin. ReaInsert - Bring hardware into a track as a plugin. ReaMidi - Midi tool. Reaper allows you to record, arrange, edit, and render multi-track waveform audio and provides an extensive set of features, though it is not more than 1MB. Reaper supports ASIO, Kernel Streaming, WaveOut, and DirectSound for playback and recording, it allows you to read WAV.
Cockos Reaper 5.25 Review
Cockos Reaper 5.25 X
1. Please download the following archive: https://db.tt/N0KXCOnT
2. Copy the 'debug_clockwise' file to the '~Library/Application Support/REAPER/Effects' folder, or the equivalent folder on Windows.
3. WARNING: Turn down audio output levels on your system, as this project will produce pink noise as soon as it it opened. Once the project has opened, you can bring levels softly up to a reasonable level.
4. Open the 'Automation Envelope Interpolation.RPP' project.
This project contains two tracks. Both tracks have a pink noise generator and an instance of the 'debug_clockwise' plugin. Some automation has been written to both tracks.
5. Solo the track called 'Square envelope', play it back while seeing at the interface of the 'Clockwise rotation' plugin at this track.
You will observe that although angle values jump from -180 to 180, or from 180 to -180, there are no noticeable glitches in playback sound and levels as the angle value cross the -180/+180 threshold.
6. Mute the previuous track, and instead solo the 'Linear envelope' track. PLay back while listening and studying the interface of the 'Clockwise rotation' JSFX plugin effect applied to this track.
Result: You'll hear noticable glitches whenever the angle cross the -80/+180 threshold, and you might also see the blue dot in the interface flickering through unrealted values.
This track has the same automation points as the other, but envelope point shape has been set to 'Linear' instead of 'Square'.
The problem arrise because envelope point interpolation from e.g. -175 degrees to +175 degrees travels the long away around the circle, through a number of unrelated values, rather than taking the short route that would cross the -180/180 degree threshold.
Would it be possible to introduce a circular parameter flag when defining parameters in JSFX plugins, so that envelope interpolation will look for the shortest route between two subsequent values, and fold about the parameter range if that is the shortest cyclic distance?
Thanks for considering it.