Game Dev Tycoon | |
---|---|
Developer(s) | Greenheart Games |
Publisher(s) | Greenheart Games |
Designer(s) | Patrick Klug Daniel Klug |
Composer(s) | Alexander Lisenkov Jack White |
Engine | NW.js (PC) Unity(iOS, Android) |
Platform(s) | Microsoft Windows, Windows RT, macOS, Linux, iOS, Android[1]Nintendo Switch |
Release | |
Genre(s) | Business simulation |
Mode(s) | Single player |
Game Dev Tycoon is a business simulation video game developed by Greenheart Games, which first released on 10 December 2012.[2] In the game, the player creates and develops video games. Game Dev Tycoon was inspired by the iOS and Android game, Game Dev Story[3] (by Kairosoft), and many critics find substantial similarities between the two games. Game Dev Tycoon was created by Greenheart Games, a company founded in July 2012 by brothers Patrick and Daniel Klug. The game has 1–2 million owners on Steam.[4]
Anti-piracy release[edit]
The game's developers implemented a unique anti-piracy measure for Game Dev Tycoon. Patrick Klug, founder of Greenheart Games, knowing that the game was likely to be torrented extensively, purposely released a cracked version of the game and uploaded it himself to torrent sites. Gameplay in this version is identical except for one variation, as players progress through the game they receive the following message:
In Game Dev Tycoon there are a lot of factors that go into creating a high quality game. This article aims to provide the information needed to create good quality games. Typically, the goal of game development is to get a high review score (preferably 9.5+). However, during the game development your actions do not influence your review score directly, but rather, your game score. Game Dev Tycoon Achievement Guide / Game Dev Tycoon Vocabulary / Let your finger loose and go wild. Let your finger loose and go wild. Use mods at your own risk! Greenheart games is not responsible for the contents of mods. Play war clicks, clicker heroes, realm grinder, guild quest and more!
Boss, it seems that while many players play our new game, they steal it by downloading a cracked version rather than buying it legally. If players don't buy the games they like, we will sooner or later go bankrupt.
Eventually players of the cracked version will gradually lose money until they do go bankrupt, as a result of pirates.[5] News site Ars Technica reported that some players complained on message forums about this piracy feature, unaware that it only appeared because they themselves pirated the game.[6]
Progression[edit]
The player starts out in a garage in the early 1980s during the golden age of arcade video games with no employees, limited money, and limited choices for the first game. As new games are created, new options are unlocked. When the first game engine is built, the player's game development skills improve. New consoles will also be released, and the player will be able to buy licenses for certain consoles, such as the GS, PlaySystem, mBox, Vena Oasis, TES, and grPad which parody real life consoles and devices with different names due to trademark regulations. As the player progresses through the game further they have the opportunity to move to new offices and hire staff. After that further expansion is available, with players given the opportunity to open an R&D lab when reaching certain requirements that host major projects, allowing the player to unlock things they wouldn't be able to otherwise, such as MMOs and online game shops similar to Steam, Uplay, App Store etc. The player may also open up a Hardware Lab to create consoles and devices.
Reception[edit]
Game Dev Tycoon Guide
Aggregator | Score |
---|---|
Metacritic | PC: 68/100[7] iOS: 89/100[8] |
Publication | Score |
---|---|
TouchArcade | iOS: [9] |
Game Dev Tycoon received varied reviews upon release. Metacritic, which assigns a weighted average score out of 100 to reviews from mainstream critics, gave the game a score of 68 based on 21 reviews, indicating 'mixed or average reviews'.[7]
Mods[edit]
The game has native support for writing mods in JavaScript with the gdt-modAPI. Users have used this on the Steam Workshop with 788 mods listed as of 29 October 2020.[10] They range from simple thing such as adding new consoles and Topics to making new libraries like UltimateLib. One of the most common ways people make these mods is with a Third-party software component called Ultimate Module Editor (UME).
References[edit]
- ^'Game Dev Tycoon combines gaming with business on Android for $4.99'. Android Authority. Retrieved 3 February 2018.
- ^'Game Dev Tycoon Changelog'. Greenheart Games. Retrieved 30 May 2013.
- ^'About Greenheart Games'. Greenheart Games. Retrieved 28 December 2013.
- ^'Game Dev Tycoon - SteamSpy'. SteamSpy.
- ^'Australian Game Developer Trolls Internet Pirates'. Aussie-gamer.com. 30 April 2013. Archived from the original on 14 December 2013. Retrieved 14 December 2013.
- ^Orland, Kyle (29 April 2013). 'Game Dev Tycoon developers give pirates a taste of their own medicine'. Ars Technica. Retrieved 17 November 2016.
- ^ ab'Game Dev Tycoon for PC Reviews'. Metacritic. CBS Interactive. Retrieved 22 August 2015.
- ^'Game Dev Tycoon for iPhone/iPad Reviews'. Metacritic. CBS Interactive. Retrieved 25 August 2018.
- ^Ford, Eric (28 November 2017). ''Game Dev Tycoon' Review – If You Liked 'Game Dev Story' You'll Love 'Game Dev Tycoon''. TouchArcade. Retrieved 25 August 2018.
- ^'Steam Community :: Game Dev Tycoon'. steamcommunity.com. Retrieved 26 May 2018.
External links[edit]
Start, finish, and market your indie game
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…which blows my mind, since I'm horrible at coding and I'm self-taught with art/design. A few years ago a friend showed me Unity, and I knew I just had to make a game. I worked hard, released my first game on Steam called Home is Where One Starts…, and used that to help me land my dream job: Unity technical artist at The VOID, where I worked on VR experiences like Ghostbusters Dimension, Avengers: Damage Control, and Star Wars: Secrets of the Empire. While my game was a great portfolio piece, it didn’t exactly top the Steam best-selling chart. I realized all the stuff I did wrong in my game dev journey, and I wanted to do it right. An idea popped into my head while doing the dishes: a fox looking for the first tree on earth and learning about life and death. The First Tree was born… so I got to work.
It wasn’t easy of course. It was exhausting balancing a full-time job along with taking care of a new baby. I had to learn to let things go and compromise my vision to a degree. I had to stick with a strict schedule and work even when I hated it. My coworkers kept talking about all the awesome shows and games that were out, but I had no idea what they were talking about because every night I worked on my game. I almost gave up several times, but I stuck with it because I wanted to tell my story and share it with the world. I marketed it every week because I knew without it, my launch would 100% fail. Finally, in September 2017, I released my second game The First Tree on Steam.
I couldn’t believe my eyes. My small hobby project was being featured next to some of my favorite games like INSIDE and Divinity: Original Sin 2. It had worked: my original hook, my marketing plan, my launch blitz checklist, all of it. I was on the front page of Steam for five days, which led to my life being irreversibly changed in a big way. I used the money to put a down payment on a house, and used the rest to port my game to Xbox One, PS4, and Nintendo Switch. I quit my job shortly after to become a full-time indie developer.
What is Game Dev Unlocked?
Along with the unexpected success came another thing I didn’t expect: people asking me for advice. When I spoke at GDC (again, something I never thought would happen), I had people come up to me and literally say “Hey David, if you say I should quit my job to make games, I will seriously call my boss right now and put in my two weeks notice.” HOLY CRAP I thought, people wanted to learn everything I knew about making the indie dream work, and it was terrifying. My inbox was full of hundreds, if not thousands of people asking me how I did it. I tried my best to answer all the emails I got, but eventually I started to wonder if there was a better way to teach people and to help them finish their games.
Enter Game Dev Unlocked!
On this website you’ll find lots of cool free stuff like asset packs, articles, videos, etc., but there’s also the official Game Dev Unlocked school which is the ultimate learning resource for starting, finishing, and marketing your indie game. Designed for newcomers and experienced devs alike, this is my magnum opus in a lot of ways: it’s everything I’ve learned boiled down into a high-quality online school designed to help you finish your game and possibly reach the front page of Steam.
I’d love for you to enroll in the school and join the private Discord server, but if you’re just looking around and checking out the free resources here, that’s awesome too! Be sure to sign up for the GDU Newsletter where you receive regular email articles on how to succeed with your indie game, along with a free asset pack consisting of 270 MB of goodies!
Email me at help@gamedevunlocked.com, or use the contact form below:
Game Dev Tycoon Cheats
NOTE: Please read the FAQ before asking a question, my answer is probably already there. Thanks for your interest!