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Developer: Runic Games Publisher: Runic Games If it’s a hack and slash, isometric dungeon crawler that you’re looking for, Torchlight is your game.Featuring fast-paced, exciting. May 31, 2021 - AD&D DUNGEON HACK +1Clk Windows 10 8 7 Vista XP Install.

Welcome! Ours is an open-source project to create a large scale, sandbox, dynamic RPG world of characters, politics, and economies that don't passively revolve around the player.
We have drawn much inspiration from our experiences playing TES II: Daggerfall, Mount & Blade, and some other fondly remembered games, both for what they gave us and for what we wished they hadn't left out.


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Julian LeFay/Ted Peterson: Daggerfall Spiritual Successor

by Musk-of-Ephesus on Sat, 7 Sep 2019


https://forums.dfworkshop.net/viewtopic.php?f=8&t=1980

Daggerfall Spiritual Successor Project (Artists Needed!)
Post by Indigo » Fri Apr 12, 2019 4:38 am
Hello everyone!
My name is Ian, but you may or may not know me from my YouTube channel, Indigo Gaming.
I've covered Daggerfall and The Elder Scrolls over the past few years in a scripted videos, a documentary, interviews with two of its most influential creators, and several livestreams.
I'm pleased to reveal that I've been working with Julian Jensen (aka Julian LeFay), Ted Peterson, and a business analyst for the past two months on planning a new game development project.
Ted is best known as the lead designer of Daggerfall, additional design on Arena, and writer who contributed an estimated 200,000 words of lore and quest writing for Arena, Daggerfall, Morrowind and Oblivion. Julian was the project lead and technical director for Arena, Daggerfall and Battlespire, as well as being a technical consultant on Morrowind. Together, they form a much of the creative spark that formed what we know of The Elder Scrolls today.
We are currently planning, writing a game design document, developing engine-agnostic systems and putting together a team to develop a game prototype. This is intended to be a spiritual successor to the ideas, design goals and ambitions of Daggerfall, and as all of you know, that's a hell of a goal to achieve!
We're currently looking for talented concept and 3D artists that are passionate about the creating a new game in the vein of the deep roleplaying, dynamic storytelling and quests v and gigantic open world of games like Daggerfall. We will also need specialists (programmers, tool creators, etc) as well, but our primary need right now is artists.
We are currently working unpaid, until we acquire funding, a publisher or launch a crowdfunding project (all options are being considered at this point), so we have no immediate funds to hire you, but if you'd like to be a part of this team, and have art skills (both concept art OR 3D modeling or rigging), please contact me, and I'll share your information with the team. We are recording hours and contribution, with the idea of compensation for that time when we get funded.
This is a really exciting passion project, but it's no small feat to try to outdo a game so ambitious, while also updating the game's presentation to appease the expectations of a modern audience.
If you want to be part of this project, please contact me at ian@indigogaming.net with some examples of your work and a description of your skills and experience, and I'll forward your information on to the team. Thank you!
Ian @ Indigo Gaming
http://www.indigogaming.net

New registrations disabled

by 1Samildanach on Tue, 8 Jan 2013

I just deleted a couple of dozen spambots, which I don't mind doing, but it got me thinking a little. It's been a long while since the last genuine new person, and there isn't a whole lot for new people to be talking about -- at present the project is kinda dead in the water, though we do have a loose plan of transitioning to a different engine and all that. So the main reason for this forum to continue to exist is to provide a place for the established crew to talk about getting things rolling again, and 'bout everyone who falls in that box already has an account.
The conclusion I came to is that we may as well flip the switch on new rego's and make it easier to keep the place clean. I'm happy to reverse this if anyone comes up with a reason to do so.
If any unregistered folks are keen to chat to us about something, they're welcome to track me down on the OpenMW* or Bethesda Softworks forums (or just about anywhere with an active user named 1Samildach; I'm fairly sure it's still a reasonably unique moniker) and I'll switch registrations back on for them (it takes all of ten seconds =) ).
*I should get an email notice if you send me a private message there, even if I haven't logged in for a while.

When the Phoenix respawns, I try again with a bucket of lava

by garvek on Mon, 23 Jan 2012

Scone to all, ... people still out of there.
Hem ... hello ?
I just wanted to know if we have to expect something out of here, or if people like Gladius and Freegamer should spent their ressources elsewhere, and/or reuse what they already done. Or if this site has eventually been buried away, under a pile of cobble and grass.
Personnaly I feel kinda responsible of this Berezina (not being the alone, though), but this guilt doesn't put me chains or whatever, so if we don't have responsiveness to elaborate a Nth reborn plan, it is fine to me to put an end and turn the page Feel free to comment on the matter.
And first of all, who's still here, and why ? ^^



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