- Set in the same time and universe as the 1982 classic science fiction film by Ridley Scott, Blade Runner video game is now making a big comeback on modern computers. In the game, you take the role of detective Ray McCoy. Armed with your investigative skills and tools of the Blade Runner trade, you must roam the dark, rainy streets of Los.
- Oct 10, 2017 The game’s visual direction takes obvious cues from Blade Runner along with Japanese animation like Cowboy Bebop and Ghost in the Shell, combining to make one of the most of the most distinct.
- The game’s visual direction takes obvious cues from Blade Runner along with Japanese animation like Cowboy Bebop and Ghost in the Shell, combining to make one of the most of the most distinct.
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- Blade Runner Video Game 1997
- Blade Runner Video Game
Blade Runner: Directed by Joseph D. With Martin Azarow, Mark Benninghoffen, Warren Burton, Gwen Castaldi. You play a blade runner investigating a series of violent replicant crimes, only to discover far more than you bargained for. 'Blade Runner' video game While Blade Runner or its sequel, Blade Runner 2049, never set the world on fire, they have become some of the biggest cult-films in the entire sci-fi genre. However, many hardcore fans didn’t even know that a video game based on the series was released back in 1997 for the PC.
Blade Runner is a 1997 computer game based in the same time period as the 1982 movie of the same name, but this time the story revolves around Ray McCoy's search for replicants.
- Game script written by David Yorkin & David Leary
Ray McCoy[edit]
- I was just finishing up my twelfth hour on patrol when I got the call. Welcome relief considering that the most action I had seen all night was a schizoid grandmother doing the shimmy in her underwear in the second sector.
- Last time I had a '3' was when some hooker vomited thunderbird on Bryant's desk, and yours truly led the clean up crew. A year and a half on the job and it was still the dirtiest work I'd seen.
- Nice bunch of Reps I’m tailing. Hope you’re not pulling a meat cleaver out of my back next week.
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- Yeah, I’ve seen the data. Implanted memories and four year life span. I’d probably get a little crazy too, but I don't think start killing people.
- You wake up one day and find it’s all been a dream, or you wake up and discover you’ve been asleep all the time and the nightmare is real. I didn’t know what it was. I didn’t know who I was. A cop dangling on the short end of the stick or a Rep whose memory banks had run out.
Crystal Steele[edit]
- There’s a beautiful little thing in here called the magic and it ain’t ever been wrong. You develop it, you’ve got a brilliant career ahead of you.
- I can handle it from here, Slim, why don’t you go buy yourself a lollipop? Something else to suck on.
- You're not on my list yet, Slim, you know what that means. And there’s no use juicing you if I can’t make some honest chinyen of it, you know? Guzza must have messed up somehow, I’ll check it out, see what's goin' on and then? We'll be meeting again, Slim, you can bank on it!
Clovis[edit]
- A fool sees not the same tree a wise man sees.
- You must have a little faith, my friend. Without contraries there is no progression.
- We have been manipulated by them, correct? Now they’re going to see exactly what lies on the other side of the horizon.
- Whatever is born of mortal birth must be consumed with the Earth. To rise from generation free, so what am I to do with thee. (William Blake: To Tirzah)
- My friends... my family... all died before my very eyes... and all you can say is that there is no hope?!
- I wish I could just leave. Power up this ship and fly away, but there’s no where else to go and no more time.
- I thought I could cheat destiny. I should have cherished... what time I had... instead of... wasting it.
- A means to an end. An end to a means. The world isn't always as it seems.
Lt. Guzza[edit]
- You've really been impressing the troops around here kid. Gaff said you worked that retirement like a champ.
- Buy yourself something.. something nice. Once you start carving up that juicy bacon, kid, the taste never goes away. The great things in life. Believe me, you’ll just be wanting more and more.
- It finally reaches the point when you don’t think about what happened yesterday, only what’s coming to you tomorrow. Twenty years on the job kid, and nobody was gonna touch me.
- I’m what you call a survivor. I’ve crawled through the slimiest sludge of hell and lived to tell the tale. I’ll be around long after they've forgotten that you were ever ON the job.
Other[edit]
- Chew: Busy, busy! You not delivery man, you go away! ...distractions all day long...never stop...noises on the street...beep-beep boom boom boom...always make me rub eyes....
- Tyrell: As I explained to Mr. Deckard earlier, I've given the Nexus 6 model a past. I’ve given it the purity and innocence of childhood, and all the joy and despair that comes with a real existence. That’s hardly a death sentence... That’s life.
- Tyrell: Don't be a fool, he’s not dead yet. His time hasn't come.
- Gordo: What does a marriage and a tornado have in common? First there’s a lot of sucking and blowing and then you lose your house.
- Gordo: The Doctor calls up his patient. 'I got bad news and I got worse news.' 'The bad news is you only got twenty-four hours to live.' The patient says: 'What can be worse than that?' The doctor says: 'I’ve been trying to reach you since yesterday.'
- Gordo: Guess what happens to a Replicant who does his job really well. Early retirement, baby!
- Dektora: How do you know you’re not a Replicant? Did you ever take that test yourself?
- Gaff: You killed anyone yet? It’s like I said before, you retire a human and your career is over, your life too maybe. But we don’t live forever do we?
- Lucy: He treated me bad... Like I belonged to him...
Dialogue[edit]
- Runciter: You can’t possibly have anything that would interest me. These are extremely rare animals of the highest quality.
- Clovis: What a coincidence, so am I.
- Guzza: Hope you’ve been enjoying your leisure time kid, cause it’s time to take that thumb outta your ass.
- McCoy: Hallelujah!
- Guzza: Don’t get too excited. All the other Blade Runner's are all jammed up. Holden’s sucking dinner through a straw, Gaff’s working at the Tyrell break-in, and Steele’s working special undercover. Looks like you got this one by default.
- McCoy: You really know how to make a girl feel wanted.
- Crystal: Animal Murder... Aww... Those skin jobs got no respect for anything that truly lives and breathes. And that god damn Eldon Tyrell ought to be zipped into a body bag and flushed into deep space.
- McCoy: Get rid of him and we’d be out of a job.
- Crystal: Oh I think we’re all overdue for a little off-world paid vacation.
- Dino: That black paint you found on the fire hydrant. It’s from a ground car.
- McCoy: You sure?
- Dino: The angle of impact was almost head on, and there ain’t too many spinner drivers klutzy enough to smack a street-level hydrant in VTOL (Vertical Take off And Landing) mode.
- McCoy: I heard your wife got her licence back.
- McCoy: Beautiful night isn’t it?
- Howie: When business thriving, night always beautiful.
- Gaff: Rumour has it you’ve been earning your stripes McCoy.
- McCoy: Workin' on it.
- Gaff: Keep it up! You just might have a future in this business.
- McCoy: I understand it’s got a hell of a retirement plan.
- Gaff: You VK the mark before retirement?
- McCoy: Didn't have to.
- Gaff: That's why they call it 'The Magic'.
- Photographer: I’ve seen worse, but not by much.
- McCoy: Learn anything?
- Photographer: You could strain him through a sieve.
- Crystal: Freeze Yoshi!
- Izo: Izo!
- Crystal: Whatever. Been keeping yourself busy?
- Izo: I’ll be out of lockup within the hour.
- Crystal: Your little skin job friends gonna take up a collection to bail you out or have you got a little Chinyen saved up.
- Izo: Maybe I got friends in high places.
- Crystal: Yeah, and if my Aunt had balls she’d be my Uncle.
- Clovis: This one? He’s not a problem, he’s an opportunity. You’re weak my friend. And I expected so much more from you.
- Sadik: I take it our brother not hearing too good?
- Clovis: Oh, he hears us... Isn’t that right McCoy?
- Sadik: Ready to give up fruitless nightmare, man? Come back to family?
- Clovis: He doesn’t have a choice. He never did.
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- Rachael: Beautiful isn’t it?
- McCoy: The Owl or the view?
- Rachael: Both.
- Club Bouncer: This area is reserved for VIP's
- McCoy: But that's my name.. 'Vip'!
- McCoy: Early, how’s it hanging?
- Early Q: Thick, slick and hard as a brick. How’s your's General?
- McCoy: Your man gave me a hard time out there.
- Early Q: Yeah, I like Hanoi but I can't deny his sphincter is a little tight.
- Lance: Your old fogy stuff makes me want to spew.
- Luther: Excuse me, but I was listening to music!
- Lance: Geek!
- Luther: Hoodlum!
- Lance: Dork!
- Luther: Freak!
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- Clovis: You've been continuing your research, I trust?
- Lance: Yeah, of course!
- Luther: Something drives us on.
- Clovis: The common bond. Can you have greater miracles than these? Brothers, my brothers. Take a good long look.
- [LUTHER and LANCE turn round to look at each other]
- Luther: & :Lance: (TOGETHER) Oh... my... god.
- Drunk: 'Ey, another one. Ain’t you heard of private property?
- McCoy: Hey! haven’t I seen you somewhere before?
- Drunk: Hmmm, always chasing. That your name? Chaser? Saw you chasing after that dumb chef at the sushi bar, remember?
- McCoy: Small world ain’t it?
- Drunk: Hmm, guess so, then again I ain’t the one standing in your living room.
- Gaff: Steele is looking for you, and Bryant. You’ve been keeping the whole department hopping. You and Guzza.
- McCoy: You looking for me too, Gaff?
- Gaff: Looking... not killing. I’m in a good mood today.
- Governor: Call security!
- Clovis: Who is this man?
- Governor: I’d like to ask the same question.
- Clovis: One more word from you and you’ll be dead.
- Governor: I will not be spoken to...
- [CLOVIS pulls a gun out and blasts away the GOVERNOR]
- Tyrell: You're certainly a man of your word.
- McCoy: You want me to feel sorry for you, but after what you did to Maggie.. No way!
- Clovis: And what about you, Ray McCoy. After what you did to my family! To my friends. Do you not also seek forgiveness?
- McCoy: I could have used you about ten minutes ago.
- Gaff: You didn’t need any help McCoy. Chief Bryant wants to talk to you. He says you’re really ready now.
- McCoy: It never ends does it?
- Gaff: Nah-uh. You’re a real Blade Runner now, full retirement bonuses and everything. You’ve done a man’s job, sir.
- McCoy: How come I don’t feel good about it?
- Gaff: Who knows? Buy yourself another animal maybe, a real one not a Tyrrell fake!!
- McCoy: She wasn't a fake.
- Gaff: Whatever you wanna believe, McCoy!
- McCoy: I hope you have paperwork for all these vehicles.
- Crazy Legs Larry: Are we kids or what Ray? You're talking to Crazy Legs Larry Hirsch here.
- McCoy: I'll take that as a yes.
- Crazy Legs Larry: You can take it any way you want. Just don't take it for a test drive in the fourth sector.
Cast (Voice Actors)[edit]
- Mark Benninghofen — Ray McCoy
- Lisa Edelstein — Crystal Steele
- Jeff Garlin — Lt. Guzza
- Mark Rolston — Clovis
- Alexander Mervin — Sadik
- Jason Cottle — Luther, Lance, Photographer
- Timothy Dang — Izo
- Victor Gardell — Gaff
- Signy Coleman — Dektora
- Warren Burton — Runciter
- Martin Azarow — Dino Klein
- Pauley Perrette — Lucy Devlin
- Iqbal Theba — Moraji
- Terry Jourden — Spencer Grigorian
- Michael McShane — Marcus Eisenduller
- Gerald Okamura — Zuben
- Bruno Oliver — Gordo Frizz
- Tony Mitch — Governor Kolvig
- Stephen Root — Early Q
- William Sanderson — J.F. Sebastian
- James Hong — Chew
- Joe Turkel — Tyrell
- Toru Nagai — Howie Lee
- Sean Young — Rachael
- Anthony Izzo — Officer Leary
- Jerry Kernion — Holloway
- Joseph D. Kucan — Crazylegs Larry
- Vincent Schiavelli — Bullet Bob
- Bill Wade — Hanoi
- Marc Worden — Baker
See also[edit]
External links[edit]
- Blade Runner (1997) (VG) quotes at the Internet Movie Database
There are far too few examples of excellent games based on movies. Despite the huge back catalogue of films at developers' disposal, we still find ourselves drowning in a sea of uninspired action titles, based on low-brow Hollywood blockbusters. But despite this unfortunate situation the game industry finds itself in, a few instances of a developer really utilising a license to the full do exist. Hence, I present exhibit A: Blade Runner.
As a film, Blade Runner is a major cult classic. Despite being well over twenty years old, it still maintains a huge following thanks to a setting that is anything but dated. The movie's grim, neon-obsessed metropolis of 21st century Los Angeles serves as the perfect setting for all our pessimistic dreams of the future.
Thankfully, Blade Runner the game doesn't at all attempt to merely mimic the events of the film. Being set to run concurrently with the movie, you find yourself in control of a different Blade Runner, Ray McCoy. With replicants (or 'skin jobs' as they're commonly referred to throughout the game) illegal on Earth, the Blade Runner's job is simple. Upon the detection of any trespassing replicant, orders are to shoot to kill. McCoy himself is a mere rookie. It's only due to a recent influx of replicant detections that you get the opportunity to investigate a particularly vicious case of animal murder, which acts as a leisurely introduction to the game's controls.
First impressions are good. They're very good indeed. Sharing the same environments as the film means that similar neon-lit backdrops are inflicted upon your eyes once more. It's only in places where you'd expect the setting to feel dark, dingy and lacking in colour that the feeling occurs. Despite the relative old age of the game (originally released way back in 1997), the graphical quality and background detail are quite impressive. Each character has an entirely unique design, and are all animated with extreme care and skill. However, they do naturally show their age with a hefty chunk of pixelation, especially when they're towards the front of the screen. The few cutscenes that occur not only do a terrific job of progressing the story and fleshing out characters, but also visually impress. Voice acting rarely drops below exceptional; nor does the music, which shows off just what can be done when you don't rely on the pop chart's flavour of the month. The Vangelis-inspired aural accompaniment, which occurs only at opportune moments, is a delight to hear.
One of Blade Runner's huge plus points is its ability to make you question your morals. Though the storyline is necessarily linear, choices offer themselves up at frequent intervals. Do you immediately shoot and kill a fleeing suspect who just may be a replicant? Or do you wait until you're able to administer the Voigt-Kampff test to the suspect before making a decision? Asking a sequence of low, medium, and high intensity questions, the suspect's answers and reactions to questions go a long way to producing an accurate overall response, and declaring whether that suspect is indeed a replicant or not.
The storyline twists and turns constantly, with the next big sweeping change that completely skews your views of the world only a few moments away. You'll no doubt come to suspect almost every character of being a replicant, with suspicion placed upon yourself in one particular instance. Certain choices you make throughout the title will change the way the game progresses, causing different conversation trees to appear, and certain characters to appear in different situations or disappear completely. It may not be entirely freeform, but the structure gives you enough leeway to try out most of the options you could ever wish to attempt.
One particular game design point -- one which usually feels too tacked on to have any worth, the multiple ending -- is worked exceptionally well here. Instead of merely a good and bad ending, there are quite a few in Blade Runner, with branching paths leading you there. Each of the numerous choices throughout the game has its own moral implications, and may even cause you to think a little differently in the future.
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A lot has been made of the game's 'real-time' environment, though unfortunately this proves to be one of the game's biggest drawbacks. While the game itself is not timed, Westwood was keen to emphasise during development that Blade Runner would play out with characters moving around the game universe, and requiring you to perform 'replicant retirement' in real time. Being able to ready and fire your weapon at any moment, obviously there are instances of firefights that occur. However, far too frequently a character will immediately fire upon you, before you even get your bearings in your immediate surroundings, causing McCoy to die and forcing you to start again at your last save. Though it may be realistic, it's perhaps something that would have benefited from a slight tweak of the gameplay mechanics to ramp up the fun factor. How often these firefights occur entirely depends on your previous actions. As mentioned earlier, the choices you make impact the actions of characters further on in the game. However, for the majority of the game you'll progress at a leisurely pace, pointing and clicking your way to discovering clues with a context sensitive cursor that lets you control movement, examine objects, and initiate dialogue from your third-person perspective.
Once a piece of information that's sensitive to the case has been discovered, it'll automatically be added to your KIA (Knowledge Integration Assistant). A quick key press is all that's required to show all the information you've gathered, with information on every crime you're investigating and each suspect involved. Clues for each are even put into replicant and non-replicant categories, giving you hints towards that character's orientation. You can also upload the information stored on your KIA to the police headquarters' mainframe computer, updating the main database. Even clues that other Blade Runners have discovered will be added to your own personal information base, sometimes giving you a helpful hand if you're stuck with what to do next. At the headquarters, you'll also discover the Lab, run by Officer Dino Klein, who will analyse all evidence you've updated and provide you with detailed information. Plus you'll have access to an Esper (and another in your apartment), which allows you to examine photos, zoom in, and discover well hidden clues. Though difficult to use at first, you'll soon be zooming in on areas of interest and locating clues with ease.
Blade Runner Video Game 1997
Unfortunately, too little attention has been paid to including any kind of puzzles in your investigation, as there isn't much thought needed to progress through much of the game. Though searching out clues and information is a necessity, it's far too automated for its own good. Simply clicking on every available option on screen is usually enough to progress to the next area, leaving those with little idea on what's happening an easy way out. A few relevant puzzles could have easily increased the challenge and added an extra couple hours of play to a game whose four CDs will only take a single night or two to complete. However, it's to the designers' credit that you'll be particularly eager to start up once again straight away, in order to try out a different path.
Blade Runner does suffer from some unusual elements of gaming design, as the sometimes difficult action sequences and short term lifespan of the game may put some off. However, the glorious aesthetics, intriguing storyline, and well implemented controls all add to a title that not only Blade Runner movie fans will wish to experience, but also anyone at all interested in adventure games. Those who refuse to try due to those few faults are missing out on a sublime gaming experience. No, it might not be perfect. But who wants to replicate perfection?
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